• Sun. Oct 2nd, 2022

GO INFO site

Just another INFO site

Primal Carnage


Jan 18, 2022

Primal Carnage is an asymmetrical multiplayer game developed by Lukewarm Media and released by Reverb Publishing. The game pits a group of armed humans against predatory dinosaurs in various combat scenarios. Human gameplay takes the form of a first-person shooter, whilst the dinosaurs are controlled from a third-person perspective. Lukewarm Media, an indie development team, announced the game in February 2010, and eventually released it on October 29, 2012. Primal Carnage received “mixed or average reviews” according to Metacritic.

2012 video game
Primal Carnage
Developer(s) Lukewarm Media
Publisher(s) Reverb Publishing
Engine Unreal Engine 3
Platform(s) Microsoft Windows
Release October 29, 2012
Genre(s) First-person shooter
Mode(s) Multiplayer, Single-player

A prequel game, Primal Carnage: Genesis, was announced in 2013, but was put on hold shortly thereafter due to disagreements within Lukewarm Media. A complete rebuild of the original game was in development as of 2014. Circle 5 Studios took over the series later that year, and eventually published the rebuild as a sequel and paid update in 2015, under the name Primal Carnage: Extinction.

. . . Primal Carnage . . .

Primal Carnage is an action[1] and online asymmetrical multiplayer game that pits humans against dinosaurs. Both teams have their own set of playable characters, divided into classes. Team members work together, using their own unique abilities to succeed.[2][3][4] Gameplay is viewed from a third-person perspective when playing as a dinosaur,[5] while human players experience the game as a first-person shooter.[5][4][1] Players on both teams have the option of seeing their fellow teammates through walls.[6] Dinosaurs eat humans to regain health, while humans must reach certain areas to replenish health and ammunition.[1] Dinosaurs can hide in bushes and wait to attack humans,[3] who generally take refuge in a few select, open areas such as a helipad while they defend against the dinosaurs.[3]

The game has five human characters with weapons such as shotguns, snipers, and flamethrowers. One character can throw flares to blind nearby dinosaurs, and others can trap the animals in nets or tranquilize them.[2][4][1]

The game debuted with five playable dinosaurs, including Tyrannosaurus, Carnotaurus, and Dilophosaurus.[5] Like humans, dinosaurs also have their own abilities as well, activated by roaring. A dinosaur’s abilities can be used to aid themselves or their fellow team members.[2][4] The Tyrannosaurus can consume humans in one bite,[5][2] and can offer a health bonus to nearby dinosaurs.[4][6] Because it is the most powerful dinosaur, the number of Tyrannosaurus players is limited in each game.[4]

The Carnotaurus has the ability to charge into humans, injuring them. The Dilophosaurus can blind humans by spitting venom at them.[5][2][4] Another dinosaur is the fictional Novaraptor,[7] which has the ability to jump and can pounce on humans.[4][6] The fifth playable animal is Pteranodon, a member of the pterosaur group which is commonly mistaken for dinosaurs.[3] The Pteranodon can fly and swoop down to snatch humans, before dropping them to their death.[3][5] It can also locate humans from above and relay those locations to other dinosaur players.[6][8]

Players who pre-ordered the game received a feathered raptor as a bonus playable character.[9][10] Several new creatures were added in 2013, including Spinosaurus,[11]Cryolophosaurus, Oviraptor, and the pterosaur Tupandactylus.[12]

. . . Primal Carnage . . .

This article is issued from web site Wikipedia. The original article may be a bit shortened or modified. Some links may have been modified. The text is licensed under “Creative Commons – Attribution – Sharealike” [1] and some of the text can also be licensed under the terms of the “GNU Free Documentation License” [2]. Additional terms may apply for the media files. By using this site, you agree to our Legal pages . Web links: [1] [2]

. . . Primal Carnage . . .